/*********************************************************************
* File: scene.h
* Create scene (cloud, grass, mountain)
* Author: 10520418 Bui Huu Hiep
**********************************************************************/
#pragma once
#ifndef _SCENE_H
#define _SCENE_H

#include "GameObject.h"

/********************************************
* Scene
* Inheritance form class Obj
* Create scene (cloud, grass, mountain)
********************************************/
class Scene : public GameObject
{
public:
	Scene(float posX, float posY, float width, float height, Resources* res, int kind, int number, int depth);
	~Scene(void);

	void Update(float time, QNode* &Tree);
	void Render(LPD3DXSPRITE spriteHandler, Viewport* viewport);
};
#endif
